is an ancient script used primarily by the Tagalog people. Baybayin is an indigenous Indic script that has been widely used in traditional Tagalog domains. It is one of many suyat scripts in the Philippines. It continued to be used during the early part of the Spanish colonization of the Philippines until largely being supplanted by usage of the Latin alphabet. Baybayin is well known because it was carefully documented by scribes during the colonial era.
https://en.wikipedia.org/wiki/Baybayin
Kahoot! is a game-based learning platform, used as educational technology in schools and other educational or institutions. Its learning games, Kahoots, are multiple-choice quizzes that allow user generation and can be accessed via a web browser. It can be used to review students' knowledge, for:
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KAHOOT! PICTURES
https://www.google.com/search?biw=1707&bih=720&tbm=isch&sa=1&ei=Ltd_XOzmN9anoATJqbuIBA&q=kahoot++images&oq=kahoot++images&gs_l=img.3..0l2j0i5i30j0i8i30l2.2545.8408..8982...0.0..0.316.3630.0j7j9j1......1....1..gws-wiz-img.......35i39j0i67j0i30.Cbic77sfGZ0
Educational Materials
The field of educational materials (EM) refers to a subset of the book, games, Internet, and software publishing industries that is focused on providing resources to a variety of educational market segments. For instance, PricewaterhouseCoopers characterizes the EM sector as divided into digital and non-digital solutions (Cola, et al. 2009). At the K-12 educational level, digital solutions include a range of technologies used to enhance the delivery and the administration of K-12 education, including data management systems, web-based course and assessment materials, and online tutoring and professional development—however, we will only focus on those digital solutions products that have specific educational purposes and where knowledge is embedded in a form that can be enclosed by some form of intellectual property. Regarding non-digital solutions, we include textbooks, course packs and other supplementary materials, and various educative toys and games.
essential_tagalog_grammar_sample.pdf | |
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